Projects tagged ‘snes’


[27 total ]

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Hoping to implement: interface SNES_APU is port( -- data transfer register access addr : IN STD_LOGIC_VECTOR (1 downto 0); data : INOUT STD_LOGIC_VECTOR (7 downto 0); ... [More] read : IN STD_LOGIC; -- active low write : IN STD_LOGIC; -- active low -- this should be obvious reset : IN STD_LOGIC; -- active low -- some way of getting the sound output would be nice too ); end SNES_APU; [Less]
Created 11 months ago.

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Tile MolesterTile Molester is a powerful Java based Tile Editor that allows the manipulation of console graphics. FeaturesSupports NES, SNES, GameBoy, GameBoy Advance, Sega Master System, Sega ... [More] Genesis / MegaDrive / 32X, Nintendo 64, WonderSwan, NeoGeo Pocket, and several other exotic formats. Easy-to-learn interface. Import and export graphics in several formats: JPG, PNG, GIF, BMP, PCX. You can copy and paste graphics bet between games, or import your existing artwork easily. Automatic color reduction when pasting high resolution graphics to a low-resolution format. Bookmark and organize your discoveries within ROMs so they can easily be retrieved later. Custom palette creation along with the ability to import external palettes or even palettes from within the game itself. HistoryTile Molester was originally released to the public around Jun 9th, 2003. The original author Kent Hansen (aka SnowBro) released the source code under GNU GPLv2, which means that anyone has the right to copy, distribute and/or modify it. Since it's original release the project remained unchanged until it was adopted in Nov. 2008. The project was renamed to Tile'm and is currently being updated to provide a better GUI, improved performance, along with the correction of several bugs. DevelopmentTile'm is currently being completely rewritten (8/20/09). Its codebase is available at http://code.google.com/p/tilemaster/source for the time being. Update: 6 Sept 2009 The improved palette editor is finally finished. [Less]
Created 11 months ago.

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The Uzebox is an open source, retro-minimalist game console design. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it's based on an ... [More] interrupt driven engine and has no frame buffer. Functions such as video sync generation, tile rendering and music mixing is done realtime in software by a background task so games can easily be developed in C. The design goal was to be as simple as possible yet have good enough sound and graphics while leaving enough resources to implement interesting games. Emphasis was put on making it easy and fun to assemble and program for any hobbyists. The final design contains only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter. Two commercial version are available so far: The Uzebox AVCore by Embedded Engineering llc and the Fuzebox by Adafruit Industries. Get one of those if you know nothing about electronics! Features: Interrupt driven: No cycle counting required, sound mixing and video generation are all made in the background 4 channels sound engine: The sound subsystem is composed of 3 wavetable channels and 1 noise or PCM channel. Sound is 8-bit mono, mixed at ~15Khz 256 simultaneous colors arranged in a 3:3:2 color space (Red:3 bits, Green:3 bits, Blue: 2 bits) Resolution: Up to 360x224 pixels (tiles-only, tiles & sprites, and bitmap video modes) Full screen scrolling in certain video modes Sprites: Up to 32 simultaneous sprites Inputs supported: Two SNES compatible joypad inputs MIDI In: With a music sequencer, allows the creation of music directly on the console SD/MicroSD and FAT16 API GameLoader: 4K Bootloader which allows to flash games from a standard FAT16 formatted SD card Cycle perfect emulator to ease development Multiple tools to convert MIDI, sound file and graphics to include files The sources comes complete with fully functional games, demos, content generation tools and even a cross-platform emulator! Youtube videos of the Uzebox in action: [Less]
Created 12 months ago.

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FriskySNES is an SNES emulator for the Apple iPhone based on Snes9x.
Created 12 months ago.

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Emu Rom Arcade is a rom organizer and gui for running various roms.
Created 6 months ago.

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We have moved. http://code.google.com/p/snes9x-rr/
Created 12 months ago.

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PK NexusOverviewPK Nexus is a programming environment and toolset geared towards the production of EarthBound ROM hacks. Currently it consists of an eponymous scripting language (formerly known as ... [More] CCScript), which is used to specify modifications to a ROM image. CCScript was originally designed as a game script language, allowing the user to specify labeled text blocks with conditions, event flags, subroutines, and branches between blocks; but since then its focus has expanded and it is now being developed as a more flexible language to be used for specifying any kind of modification to the game's resources and code. [Less]
Created 4 months ago.

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c program for the 24f32ag002 to read out a snes controller to use in an embedded system.
Created 12 months ago.

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Recriar o jogo Rock & Roll Racing do snes para pc em Java, com suporte a modo online e melhorias de grafico, varias opções de trilha e sons.
Created 5 months ago.

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Tried this before, will hopefully succeed this time! Going for interpreter first, then x86 dynarec followed by the ultimate goal: fully optimized SNES dynarec for the PSP.
Created 12 months ago.