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PD (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical processing. It is the third major branch of the family of patcher programming languages known as Max (Max/FTS, ISPW Max, Max/MSP, jMax, etc.) originally developed by Miller Puckette and company at
FluidSynth is a real-time software synthesizer based on the SoundFont 2 specifications. FluidSynth can read MIDI events from a MIDI input device and render them to an audio device using SoundFont instruments. SoundFont files are composed of digital audio "samples" and additional instrument
ZynAddSubFX is a powerful realtime, multi-timbral software synthesizer for Linux and Windows. It is microtonal, and the instruments made by it sounds like those from professional keyboards. The program has effects like Reverb, Echo, Chorus, Phaser...
LMMS aims to be a free alternative to popular (but commercial and closed- source) programs like FruityLoops, Cubase and Logic giving you the ability of producing music with your computer by creating cool loops, synthesizing and mixing sounds, arranging samples, having more fun with your
Qsynth is a fluidsynth GUI front-end application written in C++ around the Qt4 toolkit using Qt Designer. Eventually it may evolve into a softsynth management application allowing the user to control and manage a variety of command line softsynth but for the moment it wraps the excellent FluidSynth.
QSampler is a LinuxSampler GUI front-end application written in C++ around the Qt3 toolkit using Qt Designer. At the moment it just wraps as a client reference interface for the LinuxSampler Control Protocol (LSCP). LinuxSampler is a work in progress. The goal is to produce a free, open source pure
Csound is a powerful and yet easy to use musical synthesis package. Csound was constructed in the tradition of so-called music-N languages, among which the best-known is Music V. It consists of an orchestra- and score-driven executable, written in C for portability. Since Csound is a computational
CLAM stands for C++ Library for Audio and Music and in Catalan means something like "a continuous sound produced by a large number of people as to show approval or disapproval of a given event". CLAM is a full-fledged software framework for research and application development in the Audio
klystron is a 2D game engine and toolchain that is begin created for the purpose of remaking Thrust. It provides low-level game logic such as collision detection, real time sound synthesis, file management and so on. In addition, there are simple tools for editing tile based levels, packaging
zynjacku is JACK based, GTK (2.x) host for LV2 synths. It has one JACK MIDI input port (routed to all hosted synths) and one (two for stereo synths) JACK audio output port per plugin. Such design provides multi-timbral sound by running several synth plugins.
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