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Wykobi is an efficient, robust and simple to use multi-platform 2D/3D computational geometry library. Wykobi provides a concise, predictable, and deterministic interface for geometric primitives and complex geometric routines using and conforming to the ISO/IEC 14882:2003 C++ language specification.
A modeller to generate POV-Ray-files. It is primerly based on simple objects like sphere, box, torus,... witch can be used in CSG together. But also more meshed based objects like spline shapes and so on are possible.
Este proyecto servira como trabajo final de carrera de Gustavo Enrique Bellino. Tiene como objetivo brindar una interfaz amigable e intuitiva para el ingreso de datos y el posterior renderizado de curvas y superficies (Bezier, B-Spline, y Nurbs).
O contorno da cavidade é aproximado por uma spline. permite aumentar o numero de variaveis de otimização aos poucos (refinamento progressivo)
csa is a C code that provides a cubic spline approximation library and a command line utility csabathy. CSA is a fast O(N) and robust algorithm which works nicely for uniformly distributed data. For clustered data you may prefer the Natural Neighbour interpolation. The algorithm is described in
Designed to be easy to program with, for and extend all in c++. Wrapping OGRE for rendering. In early stages of dev. 3D gui, ray casting, verlet, splines, pathfinding, Component-based objects. For those interested you are welcome to grab source via public access, OGRE not included, it can be found
A bunch of C++ classes/libraries, primarily for use with openFrameworks. There is an un-official mirror at http://github.com/of/ofx-msa/tree/master (courtesty of lian) where you can download a zip if you don't fancy messing around with SVN ofxiPhoneThis allows openFrameworks 006+ to run on
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