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Para enfrentar tudo isso, o jogador contará com 04 naves estrelares, onde cada uma está melhor adaptada para as diversas zonas, além de contar com um arsenal de phaser ilimitados e de alguns poucos torpedos. Para sua defesa deverá contar com sua habilidade, a velocidade dos motores de warp
SIMM Management SystemIn April 2005, Anodyne Productions released the SIMM Management System, a project currently ongoing under the auspices of Anodyne Productions, and joined the handful of content management systems geared toward helping Star Trek RPG game masters administer their sites. “It’s
This is a pack based around a shuttle from Star Trek, which incorparates several custom build models, like a Warp Core for energy generation and Impulse engines. It will make you able to fly around and customize and automize it's subsystems.
CocoaTrek is a version of the classic Star Trek text game given a facelift for Mac OS X. The latest version (0.2.1) is missing a few graphics but is perfectly playable. Leopard is required to play the game. For more info visit my blog: http://www.rollamonkey.com/blog
Our goal is to make a completely customizable Content Management System (CMS) for Simulation RPGs ranging from large groups, to small groups, to individual simms. We currently have many features planned, including embedded forums.
An sta-gaming.com project Procedural Created Galaxy Simulation Server. Generated from Code with complex sets of paramters data, we can generated a galalxy complete with all needed objects. The system creates and populates the database with all data fro the galaxy. It then creates asp files
OK, I'm a UI designer, not a programmer (dammit Jim!) and I'd like to see if anyone is interested in developing a LCARs-type Star Trek Tricorder/PADD emulator for the iPhone. It would not be a skin, but more like the "toy" developed for the Palm (google it). Anyone interested in collaborating?
This is an LCARS skin for Xbox Media Center. In the Star Trek fictional universe, LCARS (an acronym for Library Computer Access and Retrieval System, pronounced "ELL cars"), is a computer operating system used on Federation starships. This project will strive to come as close as
"Star Trek - The OOP Generation" is a total re-vamp of the ancient and popular "Super Star Trek" turn-based game. This re-write builds the game's components from an Object-Oriented Programming approach. We wrote this for our students (and ourselves) to demo OOP and game concepts.
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