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Gravit is a gravity simulator which runs under Linux, Windows and Mac OS X. It's released under the GNU General Public License which makes it free. It uses Newtonian physics using the Barnes-Hut N-body algorithm. Although the main goal of Gravit is to be as accurate as possible, it also creates ... [More] beautiful looking gravity patterns. It records the history of each particle so it can animate and display a path of its travels. At any stage you can rotate your view in 3D and zoom in and out. Gravit uses OpenGL with Lua, SDL, SDL_ttf and SDL_image. [Less]

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  1 review  |  3 users  |  52,599 lines of code  |  2 current contributors  |  Analyzed 10 minutes ago
 
 

Some graphics cards have native hardware support for conversion of 3D applications into stereoscopic ones. The NVIDIA Corporation, for example, supports DirectX stereoscopic applications natively in its graphics cards, since the launching of GeForce FX series. However, if those applications are ... [More] implemented using OpenGL, then the fully native support is only provided in professional graphics cards, such as the Quadro ones, which have a high cost. On the other hand, the ATI Corporation provides the page flipped stereo support, which requires additional hardware such as Head Mounted Displays (HMDs) or LCD shutter glasses, forcing the user to buy them. Another corporations do not support stereoscopic applications, leaving the developer responsible for such implementation. Therefore, building stereoscopic applications implies using the Microsoft Windows operational system and the DirectX library, or investing in expensive professional graphics cards plus display equipments. In that context, the OpenStereo library emerges by supporting the creation of stereoscopic applications using OpenGL, regarding the graphics card or operational system. It consists of a plugin subsystem that, given a scene, generates the left and right pairs, creates the stereo image and then renders that image to a viewport. Its architecture provides an uniform way to be easily integrated in existent 3D applications and also a Software Development Kit for plugin development. [Less]

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  0 reviews  |  0 users  |  40,580 lines of code  |  0 current contributors  |  Analyzed about 14 hours ago
 
 

Terrain Viewer & Terrain Generator (TWG) for Responsive WorkBench (RWB)Main goal of the program is to create a tool for Geographical Information System users. With wii remote and head tracking system, controls will be implemented and tested if a GIS application can use these controls, and bring ... [More] an inutiative approach to the field. This program can run under either Windows or Linux This program can be rendered in various Camera models as stereoscopic or monoscopic viewing This program especially is written for RWB stationed at Boğaziçi University NOTE: Source will not be available until project completes and gets accepted by the university. However demo videos and binaries will be on site asap. UPDATE : Wiki page is open for comments now! Go and check it out!Implemented :Terrain Mesh Construction LOD implementation Frustrum Culling Implementation Multitexturing implementation Wiimote IR and accelerometer controlled observer Whiteboard mode Multitouch support & Multitouch mode over TUIO Stereo camera implementation LINUX portation Under Development: Planned Improvement:Polygon marking & picking by wiimote Rumble effect according to height on terrain which cursor shows Noise effect Terrain Generator implementation Mail me for further questions Tags : Terrain Viewer , 3D Terrain , Stereoscapic Terrain , OpenGL Terrain , Wii , Nintendo , Wiimote , WiiRemote [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 4 days ago
 
 
 
 

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