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Timesheet Next Gen is the continued development of believed dead project of Timesheet PHP. Timesheet PHP allows you to track the hours of employees and contractors across multiple projects. Features include: - flexible time zone configuration options - track hours worked by contractors ... [More] across multiple countries - automated report and invoice calculation - clock-on and clock-off at the click of a button - manually manage and update time and tasks - weekly and monthly calendar views Home: http://www.timesheetng.org Wiki: http://wiki.timesheetng.org Bug Tracker http://bugs.timesheetng.org Demo: http://demo.timesheetng.org user: admin pass: password Whilst we try to support the old TimesheetPHP project that we originally forked from, we are focusing on new functionality and improved UI. [Less]

4.0
   
  0 reviews  |  12 users  |  14,693 lines of code  |  1 current contributor  |  Analyzed 10 days ago
 
 

GnoTime (formerly GTT, the Gnome Time Tracker) is a desktop utility for tracking the amount of time spent on projects, keeping a to-do list, a diary, and generating reports and invoices based on that time.

4.0
   
  0 reviews  |  4 users  |  28,842 lines of code  |  1 current contributor  |  Analyzed 6 days ago
 
 

Command-line "timer" tool which features a timer, a countdown and a stopwatch. Official site: http://utimer.codealpha.net/

5.0
 
  0 reviews  |  3 users  |  2,408 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

Task Timer Light is a lightweight online time tracking utility which allows you to start and stop a timer for each task or project you are working on. It will work on your local computer (with no web server required) if you don't need saving.

5.0
 
  0 reviews  |  2 users  |  0 current contributors
 
 

simple timing of stages of your code with a pause option.

0
 
  0 reviews  |  1 user  |  176 lines of code  |  0 current contributors  |  Analyzed almost 2 years ago
 
 

This is Speed4j, a very simple (but fast) Java performance analysis library.

0
 
  0 reviews  |  1 user  |  1,817 lines of code  |  2 current contributors  |  Analyzed about 22 hours ago
 
 

Simple stopwatch written in the AutoIt v3 scripting language, which runs natively on Windows or on linux via Wine. Application icon courtesy of the Crystal Project (http://www.everaldo.com/crystal/), used under the LGPL license.

0
 
  0 reviews  |  1 user  |  0 current contributors  |  Analyzed about 4 hours ago
 
 

'lori' can tell you how long it takes to load a page. Useful for web developers who are working on profiling, optimizing a web site.

0
 
  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 9 days ago
 
 

IntroductionThere are 2 versions: C/GTK and Java/Swing. ScreenshotsVersion in C Version in Java You can launch Java version right from your browser using Webstart. If you don't have JRE installed in your system, it will be downloaded and installed automatically. I have specified JRE 1.6+ ... [More] in requirements to get nice AA fonts. You can try applet version too: Applet req. JDK 1.5+ To run standalone version: download jstpw.jar in CLI type $ java -jar jstpw-1.0.jar [Less]

0
 
  0 reviews  |  0 users  |  5,531 lines of code  |  0 current contributors  |  Analyzed 10 days ago
 
 

This is a basic toolkit for everyday flash use like: - Logger class (avoid putting trace commands all over) - Stopwatch for measuring execution time - Simple tile-based A-Star implementation - Basic fps-meter with graph (i like it visual) Yes I'm lazy, but here's some info AStar ... [More] NotesThis following explanation uses the Flash Player 10 version, using the new FP10 class Vector (which is much faster than using an Array). All you should need is in package com.baseoneonline.flash.astar The most important types are AStar and Graph. TileGraph and TileNode are there as an example or maybe it just suits your needs. Using the pathfinderThis example is using the TileGraph and TileNode classes Create a grid with 50*30 tiles using the provided TileGraph, a implementation of Graph. You could use your own implementation of the Graph interface. The graph doesn't have to be a tile grid, implement however you like. var myGraph:TileGraph = new TileGraph(50,30);Now set which tiles are walkable and which are not, probably looping over the tile data you have loaded before. This is entirely dependent on how you implement Graph, this is (again) just using TileGraph for (var x:int=0; xOkay, now we can use the pathfinder, so instantiate it: var astar:AStar = new AStar(myGraph);In order to use the pathfinder, we need to tell it a start and goal position. AStar accepts a node index (int). TileGraph provides an easy way to get the index based on tile coordinates: var start:int = myGraph.getTileIndex(12, 4); var goal:int = myGraph.getTileIndex(33, 23);This is enough to finally find a path: var path:Vector. = astar.solve(start, goal);Now what? We have a list of tile indices. But to use it in a game, we need tile coordinates. TileGraph has a convenience method to convert this list of integers to a list of Vec2i coordinates. Again, this is entirely dependent on how you use the Graph interface, in this case we stick with the example TileGraph: var usablePath:Vector. = myGraph.getNodes(path);Now you can do whatever you like with the path, like letting your character walk from start to goal. [Less]

0
 
  0 reviews  |  0 users  |  2,692 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 
 
 

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