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Unknown Horizons is a 2D realtime strategy simulation with an emphasis on economy and city building. Expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods. Increase your power with a well balanced economy and with strategic trade and diplomacy.
A game mixing realtime and turn-by-turn strategy, without any random, making it really deterministic and based on the player experience more than its chance. It is developed using the Objective Caml programming language, as a school project for our first year in EPITA, a french programming school.
Golem is Python game framework for developing and learning. If you want to know more, you can read something from Wiki. We are preparing some tutorials for Golem. You can look at demos created in Golem. We placed some videos at YouTube. Source code you can find at Github.
This project uses the latest eAthena server to host a customized Ragnarok Online experience. The goal of the project is to create a complete web-based and client based mmorpg site. The website which is homemade both design and code-wise has been integrated into a modified phpBB forum. The client
This is a game to demonstrate the use of parallel user-driven hierarchical AI in strategic games. Users play this strategic game both with a traditional interface and with an AI that they create to play with or alongside them.
Virtual Hockey Internet PlatformThe Virtual Hockey Internet Platform is the base for an ice hockey turn based strategy (multi-player) game implemented as web application. It is based on the principle of goal-seeding and simulates entire hockey seasons in different countries.
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