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The WSO2 ESB is a lightweight and easy-to-use Open Source Enterprise Service Bus (ESB) available under the Apache Software License v2.0. WSO2 ESB allows administrators to simply and easily configure message routing, virtualization, intermediation, transformation, logging, task scheduling, load ... [More] balancing, failover routing, event brokering, etc.. The runtime has been designed to be completely asynchronous, non-blocking and streaming based on the Apache Synapse core. WSO2 ESB is developed on top of the revolutionary Carbon platform (Middleware a' la carte), and is based on the OSGi framework to achieve the better modularity for your Service Oriented Architecture (SOA). This also contains a lots of new features and many other optional components to customize the behavior of the server. [Less]

4.9
   
  0 reviews  |  19 users  |  6,600,032 lines of code  |  102 current contributors  |  Analyzed 9 months ago
 
 

Apache Synapse is a simple to use, lightweight and high performance Enterprise Service Bus (ESB) from Apache. It can deal with SOAP 1.1/1.2, REST, POX, Plain Text, Binary, Hessian, FIX and other types of messages over non-blocking http/s, JMS (1.0/1.1), File systems (s/ftp, CIFS, local ... [More] , tar/zip/gz..), Mail (POP3, IMAP, SMTP), AMQP, TCP/UDP, XMPP and others. It can also deal with initiating/terminating WS-Addressing, WS-Security and WS-Reliable Messaging Please note that the project has a much longer history than the Ohloh metrics indicate, because of an SVN move. The project started in September 2005, and has had 5 major releases. Refer to: http://people.apache.org/~asankha/synapse/statsvn/ for true code statistics [Less]

5.0
 
  0 reviews  |  18 users  |  1,223,887 lines of code  |  9 current contributors  |  Analyzed almost 4 years ago
 
 

- Allow create TCP/IP Tunneling Future features: - Password, SSL

0
 
  0 reviews  |  1 user  |  421 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

SCI-Flex focuses on integrating CEP with SOA, a reasonably new concept that has attained broader popularity in early 2008. Most SOA enthusiasts are looking forward to the merging of these two concepts by the end of 2008, and we too are becoming a part of that.

5.0
 
  0 reviews  |  1 user  |  20,780 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

This project focuses on modeling neurons. The long term goal is to be able to use these simulated neurons for biologically realistic models of neuronal computation.

0
 
  0 reviews  |  0 users  |  7,254 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

pascal4neko is a translation of the neko CFFI to object pascal. With pascal4neko you can create .ndll (neko dlls) written in object pascal (Delphi or freepascal) which can be used in neko programs. Alternatively you can use pascal4neko to embed neko modules in your pascal programs. There is a ... [More] sample webserver written in pascal (based on synapse and visualsynapse), which emulates mod_neko. It can be used as a starting point for an application-server. [Less]

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  0 reviews  |  0 users  |  6,962 lines of code  |  2 current contributors  |  Analyzed 5 days ago
 
 

Why do we need AnimatLab? A central goal of neuroscience is to understand how the nervous system is organized to control behavior. Behavior is controlled by neural circuits that link sensory inputs to decision networks, and link decision elements to motor networks and muscles. The dynamics of this ... [More] interaction are central to the functional control of behavior. Each movement generates its own sensory input and changes the animal’s position and perspective in the world. To govern behavior correctly, the nervous system must both predict and respond to the consequences of the animal’s own movements and behavior, and do so on a millisecond to second time scale. Despite the importance of this dynamic relationship between nervous function and behavior, it is poorly understood because of technical limitations in our ability to record neural activity in freely behaving animals. The kinematics and dynamics of many behaviors are well understood, and the neural circuitry for behavior patterns in a variety of animals have been mapped and described in anesthetized, restrained animals, or in preparations where the nervous system has been isolated from the periphery. Investigators have then been left to imagine how the operation of neural circuits might produce the behavior patterns observed in the intact animal, but without any way to test those imaginings. How does AnimatLab Help? AnimatLab was written to address this problem. It provides a software environment in which models of the body and nervous system interact dynamically in a virtual physical world where all the relevant neural and physical parameters can be observed and manipulated. The program contains a ‘body editor’ that is used to assemble a model of the body of an animal (or part thereof) in LegoTM-like fashion, by attaching different sorts of parts to each other through a variety of joint mechanisms. Muscle attachments, muscles, stretch receptors, touch sensors, and chemical sensors can then be added to provide sensory and motor capabilities. A ‘neural editor’ is used to assemble virtual neural circuits using a variety of model neuron and synapse types. Model sensory neurons can then be linked to the body sensors, and motor neurons can be linked to the Hill model muscles to complete the loop. The body is situated in a virtual physical world governed by VortexTM, a physics simulator licensed from CM-Labs, Inc. Simulations can then be run in which the animat’s movements in the virtual environment are under neural control as it responds to simulated physical and experimental stimuli. The autonomous behavior of the animat is displayed graphically in 3-D alongside the time-series responses of any designated set of neural or physical parameters. This allows you to complete the sensory-motor feedback loop to test various hypothesis about the neural control of behaviors. What can you do with AnimatLab? AnimatLab currently has two different neural models that can be used. One is an abstract firing rate model, and the other is a more realistic conductance based integrate-and-fire model. It is also possible for you to add new neural and mechanical models as plug-in modules. There are several different joint types, and a host of different body types that can be used. And, if none of the body parts are exactly what you want, then create that part as a mesh and use it directly in your simulations. This gives you complete control over specifying the body and neural control system for your organism. Below is a list of a few of the organisms that you can create using AnimatLab. Several of these examples also have online video tutorials that show you how to build those systems for yourself in a simple, step-by-step process. Follow along as you watch us build those systems. [Less]

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  0 reviews  |  0 users  |  194,974 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

ws-cache is a middleware that mediates SOAP messages between client and web services performing caching

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  0 reviews  |  0 users  |  17,095 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 

This project will contain the examples and sources from the upcoming Manning book Enterprise integration patterns in action.

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  0 reviews  |  0 users  |  16,716 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

This project will contain the examples and sources from the upcoming Manning book Enterprise integration patterns in action.

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  0 reviews  |  0 users  |  11,570 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 
 
 

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