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Wireshark is the world's foremost network protocol analyzer, and is the de facto (and often de jure) standard across many industries and educational institutions. (Wireshark was known as Ethereal until June 09, 2006)

4.43373
   
  3 reviews  |  1,192 users  |  2,643,231 lines of code  |  26 current contributors  |  Analyzed 3 days ago
 
 

SnortĀ® is an open source network intrusion prevention and detection system using a flexible rule-driven language, which combines the benefits of signature, protocol and anomaly based inspection methods. With millions of downloads to date, Snort is the most widely deployed intrusion detection and ... [More] prevention technology worldwide and has become the de facto standard for the industry. [Less]

4.16
   
  0 reviews  |  89 users  |  220,955 lines of code  |  1 current contributor  |  Analyzed about 1 year ago
 
 

ACE

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The ADAPTIVE Communication Environment (ACE) is a freely available, open-source object-oriented (OO) framework that implements many core patterns for concurrent communication software. ACE provides a rich set of reusable C++ wrapper facades and framework components that perform common communication software tasks across a range of OS platforms.

4.53846
   
  0 reviews  |  47 users  |  496,757 lines of code  |  16 current contributors  |  Analyzed 5 days ago
 
 

This project is a modern C++ library with a focus on portability and program correctness. It strives to be easy to use right and hard to use wrong. Thus, it comes with extensive documentation and thorough debugging modes. The library provides a platform abstraction layer for common tasks such as ... [More] interfacing with network services, handling threads, or creating graphical user interfaces. Additionally, the library implements many useful algorithms such as data compression routines, linked lists, binary search trees, linear algebra and matrix utilities, machine learning algorithms, XML and text parsing, and many other general utilities. [Less]

4.8
   
  1 review  |  10 users  |  230,940 lines of code  |  3 current contributors  |  Analyzed 7 days ago
 
 

CrissCross is a small open source cross platform C++ library for console and file I/O, CPU identification (CPUID), hashing (MD2, MD4, MD5, SHA-1, SHA-256, SHA-512, Tiger), sockets (TCP and UDP only currently), and data structures (LList, DArray, RedBlackTree, AVLTree, SplayTree, etc). CrissCross ... [More] is designed to run on Windows, Linux, FreeBSD, OpenBSD, NetBSD, Mac OS X, and even the Nintendo DS. Other platforms may become supported upon request. The main idea behind CrissCross is the ability to write a program using identical calls on the major platforms, without needing to rewrite code. [Less]

5.0
 
  0 reviews  |  4 users  |  36,016 lines of code  |  1 current contributor  |  Analyzed 4 days ago
 
 

Framework for developing portable (Windows, UNIX (Posix), Mac OS...), multi-architectures (client-server, mono-user), multi-interfaces (WEB, native, command-line...) software.

0
 
  0 reviews  |  1 user  |  111,475 lines of code  |  1 current contributor  |  Analyzed 4 days ago
 
 

Socket.NET provides object oriented raw network sockets for Ethernet on the .NET platform, based on the WinPcap driver (also works on XP SP2, that itself does not provide raw sockets anymore), plus a toolbox for handling some standard protocols in a common low-level way. Practical uses include ... [More] low-level network analysis, network security tasks, special purpose packet-level protocol implementation/prototyping as well as experimental studies (like ghost communication), but it does NOT support filtering as required for designing firewalls. [Less]

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  0 reviews  |  1 user  |  47,717 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 
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!!! NOTE !!!The project will be discontinued from now on. Because sockets functionality has been included into my another library: ting Sockets will be available in ting release 0.3 and higher! sckt introductionsckt is a simple lightweight cross platform C++ wrapper for sockets network API ... [More] designed for games. The goal is to have simple, small and clean cross platform C++ network library. For example, current implementation of the lib consists of only 2 files: sckt.hpp and sckt.cpp and I hope the number of source files will not grow drastically as the project progresses :-). Platforms supportedlinux Windows (MinGW, MSVC) At the moment sckt can be compiled to shared lib (.dll or .so) in linux and Windows (MinGW or MSVC) systems. These are the two systems I tested the lib on. Library usageis simple. Refer to usage WiKi page for step by step tutorial. Bugs and requestsPlease feel free to submit any bugs found. This can be done here. Questions and feedbackPlease write me an email. Please feel free to post your questions or any feedback! Other librariesI also work on my threading C++ wrapper: ting [Less]

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  0 reviews  |  0 users  |  1,146 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

OverviewOrion Sniffer (or simply, 'Orion') is capable of sniffing GIF, JPEG and PNG images from unencrypted network traffic and saving these images to disk on the fly. Written in C++, with a heavily object oriented design, Orion aims to be an easily extendable data sniffing system by ... [More] providing a data filtering mechanism. A Filter recognizes specific data (eg: A GIF image) received from a Source (eg: TCP/IP packet), and an Output Handler 'does something' with the data (eg: write it to a file). Orion uses libpcap, so it can fully support the Windows 9x/NT platform. Orion was originally based on the Driftnet C GPL source code, but was ported to Windows and rewritten in C++, although parts of the Driftnet code have been reused. Dependencieslibpcap (for low level network support) PlatformWin32 (should run on Win9x and Windows NT (XP, Vista)) Compiles under MSVC 7 (includes workspace) (should compile under other versions of MSVC) [Less]

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  0 reviews  |  0 users  |  1,930 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

It's real-time communication platform for generic purpose. It is portable for Linux and Windows. It should be able to be used in large-scale, heavy-duty and distributed applications, e.g. LAN/internet-based IM, on-line conference or games ,etc.

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  0 reviews  |  0 users  |  12,305 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 
 
 

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