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QTads is a cross-platform, multimedia interpreter for Tads games, compatible with HTML TADS. Both Tads versions in use today (Tads 2 and Tads 3) are supported. It has been tested in Linux and Mac OS X, but it should compile and run in many more. "Tads" is short for "Text Adventure Development System."

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  0 reviews  |  2 users  |  9,026 lines of code  |  1 current contributor  |  Analyzed 2 days ago
 
 

TACk is an online tool for developing text adventure games through a visual interface. It's currently being hosted at http://s.blixt.org/tack/

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  0 reviews  |  0 users  |  7,870 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

How about a port of Infocom's Hitchhiker's Guide for the Galaxy for QT4/C++ graphical environment? Of course, there are some licenses to comply, but the z-Code interpreters are terrible for today standards. Maybe we can mix that Interactive Fiction feeling with a still graphics, new three-button interface and some eye-candy.

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Computer Science 2 Project Timeline is due 9/14/2007 http://www.gliffy.com/publish/1273720/

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  0 reviews  |  0 users  |  2,139 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

A simple adventure game written in Haskell. Playable over the network, in multiple instances, but not yet multi-player.

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  0 reviews  |  0 users  |  0 current contributors
 
 

mobilejzip is a port of the original jzip (a zcode interpreter) to Windows Mobile. Play Adventure, Zork, and all the other classics on your mobile device! WARNING: Work-in-progress. Don't expect this to be actually usable for a while longer. Currently, this project exists to be a safe place ... [More] to back up the source. Features: * Smartphone/PPC friendly UI * auto-save/auto-load to fit the mobile usage model * worked around various quirks of the CE libc and compiler [Less]

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A simple adventure engine created for a university project. At present the code is dependent on PTK (just for rapid devolpment). I still need to talk to the owner about liscences for GPL projects. I would like to stick with PTK but it should be easy to decouple onto say SDL for instance. Basic ... [More] Design principles:  - Lightweight  - Fully Decoupled from API  - Load XML (For ease of Use)  - Save/Load DAT (Propeitry format for speed)  - Use pixel Doubling Designer principles:  - Easy to create  - XML and Easy to understand format Player Principles:  - Lightweight Games  - Avoid 'word' confusion [Less]

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  0 reviews  |  0 users  |  1,418 lines of code  |  0 current contributors  |  Analyzed about 6 hours ago
 
 

JabWorld is a text adventure system. It allows you to create and play text adventures from your IM client.

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  0 reviews  |  0 users  |  95 lines of code  |  0 current contributors  |  Analyzed 9 months ago
 
 
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Cult of The CyborgAn open source FREEWARE futuristic text adventure/RPG, in which the player, has stumbled upon some unlikely information, leading a cult of dangerous people on his trail. A few of the features we have planned: Enlist NPCs with their own personalities. Puzzles. Riddles. ... [More] Mysteries, any brain exercise we can fit into the game. Strategic Combat. Don't waste your ammo on the rats. Game Development Team: Abacist Programmer abacist.robot@gmail.com Shadow Programmer [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 1 day ago
 
 

multifarce is a simple text adventure game where the idea is that the users contribute to the game. The user begins on a "frame" and has the ability to enter any "command". If the "command" does not exist, the user may create it. The user can then specify what ... [More] "frame" the command should lead to. As the project progresses, more advanced features will be introduced, such as score/reputation (which enables more features to the user as it increases) for users to encourage high quality content. multifarce is developed in Python for Google App Engine and is currently hosted at http://multifarce.appspot.com/ This project also includes a Google Wave robot, which can be added to a Wave using the address multifarce@appspot.com. Due to its open API, it's very easy to create clients for it. All a client has to do is to maintain its state (frame and flags.) Here are a few examples of some clients currently available (all of these are included with the project source code): Web interfaceThe "real" client with the most functionality. Google Wave robotA simple robot that keeps its state in its last outputted blip. A response to the blip will be considered a command. This way, a single wave can have threaded adventures (i.e., you can continue an adventure from any previous point in the wave.) Console applicationBack to basics! A very simple console application used as an example on how to make a client. [Less]

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  0 reviews  |  0 users  |  8,879 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 
 
 

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