Projects tagged ‘ogre’


[29 total ]
64

OGRE

   
Primary Language: C++ Licensed as: GNU Lesser General Public License 2.1

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library ... [More] abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

Metrics updated 06 Oct 08

24

Object-Oriented Input System (OIS)

   
Primary Language: C++ Licensed as: zlib/libpng license

Cross platform input system designed for use with HID devices (mice, joysticks, keyboards, et al). Currently supported platforms include: Linux & Win32 (and partially OSX).

Metrics updated about 11 hours ago

22

Crazy Eddies GUI System

   
Primary Language: C++ Licensed as: GNU Lesser General Public License 2.1,MIT License

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

Metrics updated 05 Oct 08

7

Rastullahs Lockenpracht

   
Primary Language: C/C++ Licensed as: Artistic License

Rastullahs Lockenpracht is a computer roleplaying game with the rules of the German pen and paper rpg system 'The Dark Eye' ('Das Schwarze Auge' in German). We develop an easyly extensible 3D rpg game engine based on OGRE, Ruby and other mostly Open Source libraries.

Metrics updated 04 Mar 08

7

Thousand Parsec

 
Primary Language: Python Licensed as: GNU General Public License 2.0 or later,GNU General Public License 3.0 or later,GNU Lesser General Public License 2.1

Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and ... [More] eXterminate. Some examples of games which Thousand Parsec draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]

Metrics updated 06 Oct 08

4

OgreAL

 
Primary Language: C++ Licensed as: GNU Lesser General Public License 2.1

OgreAL is an OpenAL extension for the Ogre Rendering Engine that allows the user to seamlessly integrate audio into their games and 3D applications.

Metrics updated 04 Oct 08

4

Orxonox

 
Primary Language: C/C++ Licensed as: GNU General Public License 2.0 or later

Orxonox is an open source game. It's a mix between a spacecraft shooter and a first person shooter. It plays in a post apocalyptic world, where humanity struggles to survive under the threat of extermination by the Noxons, an evil alien species.

Metrics updated 29 Jun 08

4

sfz

 
Primary Language: Lua Licensed as: GNU General Public License 2.0

StressFreeZone is an open-source space-game for Linux and Windows, focused on coop (non-massive)-multiplayer and intuitive gameplay, that is fun to play in short bursts, e.g. on LAN parties.

Metrics updated about 11 hours ago

4

OpenGUI

 
Primary Language: C++ Licensed as: BSD-ish License

Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.

Metrics updated 05 Oct 08

3

Python-Ogre

 
Primary Language: C++ Licensed as: GNU General Public License 2.0

Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX) ... [More] , ODE, and Newton physics * 4 GUIs, I/O, sound, and a lot more! This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works. If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]

Metrics updated 06 Oct 08