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tWMS is a tiny WMS-like script suitable for fast showing your cut in tiles map in WMS-enabled applications.
A collection of developer tools for game-making on and for the Nintendo DS, including (but not limited to) content uploader, 2D game engine with sound, level and sprite editor. -- note: ohloh analysis seems to be stuck on CVS commits, while the project has been switched to subversion 2 years ago.
Exploring The Bleak is a Graphical Roguelike videogame created by Nathaniel Inman of The Other Experiment Studio. ETB was released on September 19th 2010 for ARRP, or the Annual Roguelike Release Party. The project was originally released as closed source, but is now available in open source.
Zangerland is based on the premise of a limit less world using modern technologies to take classic gaming to new heights. It aims to incorporate all the thrills and energy of old style mud playing while upgrading it for modern technology. Zangerland does NOT aim to be a modern visual game, but
Project Siegfried is a tile-based opensource RPG game, written in python and pygame. More info will come soon. It's still in the planning phase, without any code :(
Top-down, 2D game will feature multiplayer tank battles. The game is built using C# with Microsofts XNA architecture. We hope to use XML to control the vehicle properties as well as the weapons and maps.
High explosive (HE) is world war 2 3D, isometric view, tile-based, turn-based tactical game. It should be maximal realistic with respect to units, battles, terrain and all stuff that matters.
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