Browsing projects by Tag(s)

Select a tag to browse associated projects and drill deeper into the tag cloud.

Showing page 1 of 2
Compare

tWMS is a tiny WMS-like script suitable for fast showing your cut in tiles map in WMS-enabled applications.

5.0
 
  0 reviews  |  8 users  |  1,614 lines of code  |  2 current contributors  |  Analyzed 3 days ago
 
 

A collection of developer tools for game-making on and for the Nintendo DS, including (but not limited to) content uploader, 2D game engine with sound, level and sprite editor. -- note: ohloh analysis seems to be stuck on CVS commits, while the project has been switched to subversion 2 years ago.

0
 
  0 reviews  |  1 user  |  64,590 lines of code  |  1 current contributor  |  Analyzed about 17 hours ago
 
 

A tile-based game engine utilising canvas built using Javascript.

0
 
  0 reviews  |  1 user  |  5,522 lines of code  |  1 current contributor  |  Analyzed 7 days ago
 
 

Exploring The Bleak is a Graphical Roguelike videogame created by Nathaniel Inman of The Other Experiment Studio. ETB was released on September 19th 2010 for ARRP, or the Annual Roguelike Release Party. The project was originally released as closed source, but is now available in open source.

5.0
 
  0 reviews  |  1 user  |  2,146 lines of code  |  1 current contributor  |  Analyzed 7 days ago
 
 

Zangerland is based on the premise of a limit less world using modern technologies to take classic gaming to new heights. It aims to incorporate all the thrills and energy of old style mud playing while upgrading it for modern technology. Zangerland does NOT aim to be a modern visual game, but ... [More] rather to take game design and extreme game architecture ideas to the next level. Even todays mud games still use 20 year old code bases with outdated communications mechanism and archaic storage schemes. Zangerland will use modern MySQL databases on fast hardware to create a near infinite game world and great capacity for expansion. The front end will use modern, accessible browser technologies to create real time interfaces into the game world. Several layers of interfaces are planned, including traditional text interfaces and visual, AJAX based interfaces. [Less]

0
 
  0 reviews  |  0 users  |  0 current contributors
 
 

A game that mimicks the microsoft game Chips Challenge designed originally for Windows 3.x

0
 
  0 reviews  |  0 users  |  1,865 lines of code  |  0 current contributors  |  Analyzed about 3 hours ago
 
 

Project Siegfried is a tile-based opensource RPG game, written in python and pygame. More info will come soon. It's still in the planning phase, without any code :(

0
 
  0 reviews  |  0 users  |  0 current contributors
 
 

Coming soon...

0
 
  0 reviews  |  0 users  |  0 current contributors
 
 

Top-down, 2D game will feature multiplayer tank battles. The game is built using C# with Microsofts XNA architecture. We hope to use XML to control the vehicle properties as well as the weapons and maps.

0
 
  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 8 days ago
 
 

High explosive (HE) is world war 2 3D, isometric view, tile-based, turn-based tactical game. It should be maximal realistic with respect to units, battles, terrain and all stuff that matters.

0
 
  0 reviews  |  0 users  |  3,654 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 
 
 

Creative Commons License Copyright © 2013 Black Duck Software, Inc. and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a Creative Commons Attribution 3.0 Unported License . Ohloh ® and the Ohloh logo are trademarks of Black Duck Software, Inc. in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.