Projects tagged ‘tile’


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Projects tagged ‘tile’

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Refine results Project Tags game (18) 2d (11) editor (9) map (9) as3 (6) flash (5) tiles (4) python (4) c (4) engine (4) tiled (4) image (3)

[34 total ]

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The Block Chronicles is a game where you decide what to do. The theme is similar to the Grand Theft Auto series; however, it is 2D.
Created 4 months ago.

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A mobile game development library of > 50 Java archives. It provides the modularity required to keep games small, but still provide the features needed for a specific mobile game.
Created 12 months ago.

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HeffalumpFor further information view the Wiki To access sources online go to: http://github.com/kportertx/heffalump/tree/master
Created 12 months ago.

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simple and easy to tune map editor for designing levels of tile based games ( 2D ) also enables hitbox/anim/time codes edit for sprites ( custom format )
Created 3 months ago.

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This is a game engine based in javascript & ruby Named in honor of the great chess player. Emanuel Lasker was at the time of writing widely regarded as the world's highest rated chess player. chessmetrics
Created 10 months ago.

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I am a french student coding during my free times. I build this project in order to help people to create 2D games. I am currently making the basics of the engine and i hope that i will like it ... [More] , use it and modify the sources to adapt the code to ur needs. What has been done : -Deplacement in a 2D multi level tile based game -Collision management between object, tiles and characters -Multiplayer synchronisation thanks to XMLSocket connections to a java server I need people to make me some graphics such as characters or textures French description: http://angelstreetv2.blogspot.com/ - -- - [Less]
Created 4 months ago.

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Mudboy is a tile-based platform-style Flash game engine written in Action Script 3. It is/was developed as a hobby for educational purposes. It uses a tiny Architectural Framework (based on PureMVC) ... [More] that I threw together for fun ("research") called Minibus. You can download/view the latest SWF file here: http://mudboy.googlecode.com/svn/trunk/MudBoy/bin/MudBoyMain.swf NOTE: you must draw some floor tiles and click Save Level BEFORE you press any keys. There is no bounds checking on the character, so an error will be thrown if you move outside of the screen. You can read some stuff about Minibus here: http://mudboy.googlecode.com/svn/trunk/MudBoy/docs/Minibus.txt [Less]
Created 12 months ago.

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Implementation and extention of the CuteGod idea posted by Danc of Lost Garden http://lostgarden.com/2007/05/cutegod-prototyping-challenge.html The plan is to write some POC's using python and ... [More] port them to C++ & SDL for releases. So far the major two idea extensions are: 1 - Fully 3D environment rather than pretend 3D in a 2D rendering engine 2 - Environment effects based on the position of blocks For progress I'll mostly be updating the Wiki. I've uploaded the python 2D implementation as well just in case anyone's interested, however that's essentially a dead project as far as I'm concerned. [Less]
Created about 1 year ago.

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Map tiling app: PSP Map This! GPSFS, geodata and POI; Google Earth overlays; iPhone Maps.app; online maps via openlayers.org. The current source can be downloaded from ... [More] http://www.in7ane.com/psp/gmdl.html (http://www.in7ane.com/psp/ may contain more up to date alpha versions). The .exe can be found in /GMDL/bin/Debug/ Outstanding issues:In iPhone firmware 2.2 the tile database format has changed, due to exams I will not be able to change GMDL until December, or possibly January, in the meantime there is a converter linked to from the iPhone Offline Map Switcher page (below). Related Applications:PSP:MapThis 0.5.20 http://www.dcemu.co.uk/vbulletin/showthread.php?t=79825 iPhone:Current:iPhone Offline Map Switcher http://iphoneofflinemap.googlecode.com/ (compatible with firmware 2) O [Less]
Created 12 months ago.

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LibRPG provides, as of version 0.5: A 2D map engine for RPGs, allowing object movement and interaction. Message dialogs. Party and inventory management modules. The beginning of a standard ... [More] resources library. A customizable camera system. Persistence mechanisms for saving the game. Highly customizable map and dialog modules. Context stack engine for controlled parallel processing. Menu with RPG-specialized widgets and theme support. To be implemented in 0.5.1: More widgets. Sample party, inventory and save menus. [Less]
Created 4 months ago.