Projects tagged ‘tile’


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Projects tagged ‘tile’

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Refine results Project Tags game (18) 2d (11) editor (9) map (9) as3 (6) flash (5) python (4) c (4) engine (4) tiles (4) tiled (4) java (3)

[34 total ]

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LibRPG provides, as of version 0.5: A 2D map engine for RPGs, allowing object movement and interaction. Message dialogs. Party and inventory management modules. The beginning of a standard ... [More] resources library. A customizable camera system. Persistence mechanisms for saving the game. Highly customizable map and dialog modules. Context stack engine for controlled parallel processing. Menu with RPG-specialized widgets and theme support. To be implemented in 0.5.1: More widgets. Sample party, inventory and save menus. [Less]
Created 3 months ago.

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BruTile is a C# library to access tile services for geodata, like bing maps and open street map.
Created 11 months ago.

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I MOVED THIS TO http://github.com/anselm/SpinnyGlobe. THIS IS OLD THEREFORE. Spinny Globes for flash, the iphone and native platforms. Similar in theme to NASA WorldWind and Google Earth. A 3d ... [More] globe with wms tile support and arc-ball based rotation. There are three targets for this source code 1) flash 2) opengl 3) iphone native app. 1) Flash is a challenging target. Historically it has been somewhat difficult to show a 3d globe in the browser let alone anything in 3d; solutions such as java applets are not universally supported, and flash itself although well supported has had no 3d support. Papervision3d is a lightweight pure source code flash component that we leverage to make it possible to easily deliver a 3d globe in the browser. This is hopefully a foundation for variety of projects, and being open source it can hopefully be improved by the community. Here is a running example of an earlier rev of the flash version of this code: http://hook.org/anselm/projects/20070901_MeadanGlobe/globe/bin/globe.html And my home page has it too currently: http://hook.org And so does Suddenly (whom I made it for for fun): http://suddenly.org And a more recent version: http://civicmaps.org/spinnyglobe/flash/bin/spinnyglobe.html 2) The OpenGL version is quite simple and a good development reference point although of course not competitive with NASA WorldWind or Google Earth. There is a sample port of the same code to cygwin under windows under opengl as well in /opengl . 3) The iPhone version is more preliminary - the hope is to improve it with community support. I've built an installer so you can install it via community sources like any app. To do this you first crack your phone (ziphone.org) then goto your installer, and goto sources within that, and then add a new source - that new source will be http://meadanglobe.googlecode.com/files/iphone.xml. When typing in the iphone ui it will try to capitalize iPhone.XML - reject that suggestion. Now you will have the globe as a source. Goto your installer main menu. Goto Multimedia. Goto Globe. Install that. Now it will appear as an icon on your iphone desktop. Congradulations. All you can do right now is rotate it. It does not fetch textures dynamically. The sun position is static right now. Please feel free to help out. For the source code see /iphone. This runs on the OpenGLES profile. An executable is included. Here is a screen-shot of the iphone opengl native version: http://www.flickr.com/photos/anselmhook/1747152617/in/set-72157602696188420/ This is a volunteer open source effort with support provided by Meedan and Call2Action. [Less]
Created 12 months ago.

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Intended for use with my (upcoming) tile mapping tutorial. Sorry, this is discontinued for now. I still want to do this, but there's an ongoing project for which I've already developed way better ... [More] tile map code. After it's released, I'll most likely get that and publish the relevant parts together with a tutorial. Cheers! --Pedro [Less]
Created 11 months ago.

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My version of CuteGod prototyping contest by "danc" http://lostgarden.com/2007/05/cutegod-prototyping-challenge.html version 0.1 screenshot:
Created 12 months ago.

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Conflict Map Editor (CME)Conflict Map Editor (CME) serves the primary purpose of loading, modifying, and saving MAP files in compliance with the game-in-making Conflict. It will also serve as a direct ... [More] and open source competition for the proprietary and low-quality official Map Editor currently employed for the purpose. It shall also evolve to meet the demands of the users, Conflict itself, the competition of the official Map Editor, and the future and/or lateral interests of the developers in similar tile-mapping endeavors. [Less]
Created 11 months ago.

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Tile Game EngineFrom Manic Miner to Monty to Mario, the tile-based jumping game has always been a blast to play.This flash / AS3 project provides a fast, barebones engine in a clean, optimized and ... [More] extensible fashion. Current features: A nicely animated Player Enemies - walkers, jumpers, floaters, flyers… and Boss types Multiple Rooms - with robust logic, so killed enemies stay dead, and items don’t reappear Moving platforms - so nice that the monsters also travel on them Moving pavements Sloped tiles Destructible tiles Bounce tiles Bullets - harms player or enemies Effects - points, puffs, impacts and weather effects. These really add life to the game Items - coins and special items… Static or animated --- See the blog for a playable demo, screens and other good stuff: http://87.230.94.122/tileGame/ Check out a complete game built from this codebase http://alexanderband.dk/hoppe/ --- [Less]
Created about 1 year ago.

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Created 12 months ago.

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c++ 2D engine with tile loading / display, animation format / playback; to be used with trabitboymapeditor
Created 3 months ago.

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An easy to use tile-based world simulation, that allows users to collaboratively play with existing maps or create their own simulations or games by configuring and connecting active components.
Created 4 months ago.