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Propel is an object persistence and query service -- which means that Propel provides a system for storing objects to a database and a system for searching for and restoring the objects from the database. Propel enables you to perform complex queries and database manipulations without writing a single SQL clause.

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  0 reviews  |  87 users  |  386,916 lines of code  |  56 current contributors  |  Analyzed 5 days ago
 
 

PBS Cluster Viz is a project to display information useful to admins and users about a computing cluster managed by a PBS-compatible resource manager. Information includes load and job distribution.

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  0 reviews  |  1 user  |  1,193 lines of code  |  2 current contributors  |  Analyzed 4 days ago
 
 

PBS Job Seer is a program which analyses the state of a PBS/Maui batch system and automatically generates a batch script for MPI jobs which would then be able to start immediately.

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  0 reviews  |  1 user  |  829 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

Cooked web app for managing sports hall

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  0 reviews  |  0 users  |  9,506 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

Mission:SerraAboutThis is a simple, 1-level FPS video game using the Torque 1.5 game engine for Windows. This is to be used for personal enjoyment or as a primer for using the Torque engine. Most of the textures and models used in this game were taken from free-use or limited-use websites on ... [More] the internet. Redistributing their work for money would be a big no-no. New Vs. OldThis game started as a school project for a game design class during my final year. A copy of this version is currently available on the Downloads page. The original team which created this game is as follows: Dan Hojnacki Dan Korcynski James Sheets (me) Basically everything is being completely revamped. The hackneyed level design and models have been tossed out, framerate issues have been addressed, new code is being written, new techniques are being employed, etc. All the custom code used in the game was written by me, and all of the assets were implemented by me. A handful of the art/model resources were created or found by the other members of the team; I don't feel like replacing them just to say none of their work remains. I expect to be finished sometime in February. SCREENSHOTS(These are from the development version, which is currently only available by downloading the source code from the svn) [Less]

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  0 reviews  |  0 users  |  16,760 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

OpenPBS Or Torque Java bindings to the PBS C API. The idea is to use the Java stack to build schedulers, meta schedulers, web services that interfaces with the PBS resource management system.

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My accepted Master's Project from the Digital Media program at Georgia Tech. Built in Processing, this program is designed to take input from a number of controllers (including custom-built controllers) and broadcast bone rotations over UDP to a variety of 3D Game Engines. In addition to ... [More] transmitting live data, this software is also meant to function as a non-linear editor for input streams. In the future, I intend to add the capability to load and export to standard motion capture data formats. [Less]

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The objective of this project is build a car racing style videogame (starter kit) using script for the Torque Game Engine of Garagegames inc.

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Created as a demo/test area for the SubParHeroes project.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 8 days ago
 
 

This is a game made with the torque game engine. It is for my game engines class.

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