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KTeaTime (KDE)

claimed by KDE

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KTeaTime is a handy timer for steeping tea. No longer will you have to guess at how long it takes for your tea to be ready. Simply select the type of tea you have, and it will alert you when the tea is ready to drink.

5.0
 
  0 reviews  |  5 users  |  1,315 lines of code  |  1 current contributor  |  Analyzed 3 months ago
 
 

A collection of filters to do all sorts of strange things to text. This includes such favorites as B1FF and the Swedish Chef, and a wide range of others.

0
 
  0 reviews  |  1 user  |  1,339 lines of code  |  1 current contributor  |  Analyzed 7 days ago
 
 

Neomis is a computer version of the well-known electronic game named Simon. It's a game of memory and concentration. You must follow the pattern of sounds and lights as long as you can remember! The game will flash quadrants in turn and expect you to repeat the sequence. If you get ... [More] the sequence correct, the game will respond with a longer sequence. It's written in Python / Elementary. [Less]

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  0 reviews  |  1 user  |  714 lines of code  |  0 current contributors  |  Analyzed 11 days ago
 
 

a lisp interpreter implmention on ruby by ssword , just for study & fun example: (define putlist (lambda (l) (map puts l))) (puts "-----------map------------") (define map (lambda (f l) (if (is_null? l) null (cons (f (car l)) (map f (cdr l))) ) )) (putlist (map ... [More] (lambda (x) (+ x 5)) (list 1 2 3 4))) (puts "-------------fib----------") (define fac (lambda (n) (if (= n 0) 1 (* n (fac (- n 1)) )))) (puts (fac 5)) (puts "----------times-------------") (define times (lambda (g n) (if (= 0 n) 1 (do (g n) (times g (- n 1)))))) (times puts 5) [Less]

0
 
  0 reviews  |  1 user  |  0 current contributors  |  Analyzed 8 days ago
 
 

code to help me make a toy.

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  0 reviews  |  0 users  |  2,272 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

Simple for fun construction based on Atmel AVR MCU. Электронные игрушки на базе микроконтроллеров AVR. Материалы распространяются совершенно свободно и без каких либо гарантий. Если ... [More] Вы воспользовались материалами, не забудте оставить ссылку на автора. KbdMusic [Less]

0
 
  0 reviews  |  0 users  |  9,564 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

Toy project to learn SWT and JFace

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  0 reviews  |  0 users  |  515 lines of code  |  0 current contributors  |  Analyzed almost 2 years ago
 
 

Waves is a small toy for your apple iPhone or iPod touch. You can select a predefined image or your own wallpaper and you can touch the screen to generate some wave effect over the image. A floating button can also be added in order to generate the effect in the different screens of the device ... [More] (i.e. the picture app). Many thanks to : - The ones who made programming for the iPhone possible. - The ones who opened the sources of some different iphone programs (mainly : Ants, iphonenes, Oblique, fractalicious, iappaday). - Infantile Paralysiser for the wave effect source code. If you want to, you can contribute or just have a look to the source code available here Homepage (with video and screenshots) of the project : http://gnese.free.fr/iPhone/Waves/ For more information about the Waves on iPhone topic : http://gogolinks.free.fr/?t=iPhone+Waves [Less]

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  0 reviews  |  0 users  |  2,271 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

glsnake is an imitation of Rubiks' Snake. The snake is made up of 24 triangular prisms (half-cubes) connected on the square faces by a rotational joint. The snake may be rotated and manipulated into a variety of shapes. "I think a lot of the basis of the open source movement comes from ... [More] procrastinating students." -- Andrew Tridgell glsnake was written originally by Andrew Bennetts and Peter Aylett for the Allegro graphics library. Later, Jamie Wilkinson appeared and ported the code to use OpenGL. The code has gradually been improved over the months following. Currently, glsnake has an interactive mode where you can create your own models, colour highlighting of different model classes, as well as mouse support. It also has been ported to XScreenSaver. The screensaver version is non-interactive, but does attempt to load locally created models made with the interactive toy version. Controls Use the right mouse button to drag the object to a new orientation. 'i' will toggle interactive mode. Once in interactive mode, use the cursor keys to select a joint and rotate it. The home key resets to the straight snake. 'q' will quit. 's' will toggle sane normals against some weird normals. 'w' will toggle wireframe mode. 'e' and 'E' change the explode distance. '+' and '-' change the speed of rotation. [Less]

0
 
  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 5 days ago
 
 

An ACL2 implementation of Conway's Game of Life using regular, cylindar, Moebius strip, torus, and Klein bottle topologies. Written as a senior project for Spring 2007 CS4273 at the University of Oklahoma.

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  0 reviews  |  0 users  |  905 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 
 
 

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