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Software for easily creating haptic virtual environments via OSC messaging, and using them to control sound synthesis.

0
 
  0 reviews  |  2 users  |  14,494 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

Radegast is a light weight client for connecting to Second Life and Open Simulator virtual worlds.

5.0
 
  0 reviews  |  2 users  |  128,219 lines of code  |  5 current contributors  |  Analyzed 1 day ago
 
 

Open-source viewer for connecting to Linden Lab's Second Life world or compatible worlds running on OpenSimulator.

4.0
   
  0 reviews  |  2 users  |  884,554 lines of code  |  1 current contributor  |  Analyzed 6 days ago
 
 

VOS is a library and network protocol for interlinked object structures, which can be easily distributed over networks. Notifications of changes are automatically sent to other applications/clients. VOS simplifies concurrent asynchronous programming, both within the same process or distributed ... [More] over the network. Revision control (versions), access control, and other important features are built in. VOS object messaging also allows access from multiple languages. VOS forms the basis for several applications including multiuser 3D virtual reality, web content management, and any other application requiring an infrastructure for distributed, dynamic data structures. A multipurpose GUI client application for a combined 3D/2D/WIMP browsing and development environment is available. [Less]

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  0 reviews  |  2 users  |  71,127 lines of code  |  0 current contributors  |  Analyzed almost 2 years ago
 
 

omegalib is a middleware designed to ease the development of applications on virtual reality and immersive systems. Its main features are: Support for hybrid systems, presenting high definition 2d and 3d content on the same display surface Display system scalability Support for a wide range of ... [More] input peripherals (controllers, motion capture systems, touch surfaces) Integration with third party higher level toolkits like Unity, vtk, Open Scene Graph, Qt. Altough omegalib is designed mostly to run on VR systems, it can be used to develop applications on standard desktop systems as well, leveraging the power of multiple Gpu units when available. [Less]

0
 
  0 reviews  |  1 user  |  78,521 lines of code  |  8 current contributors  |  Analyzed 3 days ago
 
 

Croquet is a powerful open source software development environment for the creation and large-scale distributed deployment of multi-user virtual 3D applications and metaverses that are (1) persistent (2) deeply collaborative, (3) interconnected and (4) interoperable. The Croquet architecture ... [More] supports synchronous communication, collaboration, resource sharing and computation among large numbers of users on multiple platforms and multiple devices. [Less]

5.0
 
  0 reviews  |  1 user  |  0 current contributors
 
 

C++ framework for development of haptics software for a range of force-feedback controllers.

0
 
  0 reviews  |  1 user  |  0 current contributors
 
 

osgSWIG is a collection of scripts and interface files to expose the OpenSceneGraph API and various NodeKits to a variety of target languages like Python, Lua and Java.

0
 
  0 reviews  |  1 user  |  4,497 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

D.R.I.V.E. - Digraph Research Inside Virtual Environments. A set of library/tools for the research of available paths inside VRML worlds.

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  0 reviews  |  1 user  |  25,490 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

A virtual world browser based on Linden Labs' Second Life viewer. Modifications include OGRE rendering (supporting inworld 3D meshes) in addition to the original renderer, and a global avatar system.

0
 
  0 reviews  |  1 user  |  13,507,210 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 
 
 

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