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Multi-platform OpenSimulator viewer based on C# and Irrlicht.NET. Supported network protocols are LibOMV and MXP.

3.5
   
  0 reviews  |  3 users  |  10,649 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

Metaverse Exchange Protocol (MXP) is a second generation virtual environment protocol specification. MXP has a coherent theoretical model (Bubble Cloud) for networked virtual environments and proposes a working engineering solution. NVEs are in this context systems with multiple thin clients and ... [More] servers simulating single seamless virtual environment. All parties are upkeeping local partial scene graphs which are synchronized using metaverse exchange protocol. MXP concentrates on messages required for the defined 3d simulation model. Official IRC channel is #mxp at freenode.org. [Less]

4.0
   
  0 reviews  |  3 users  |  270,401 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

OSBEST-Client is a free open source on-line virtual environment platform that allow users to create and share simulations and training experiences in Architecture Construction, Engineering and Computing. OSBEST-Client is the first Web-GL based Javascript virtual environment platform released ... [More] under a BSD License, making it both open source, and commercially friendly to embed in products. [Less]

0
 
  0 reviews  |  3 users  |  475,365 lines of code  |  0 current contributors  |  Analyzed about 4 hours ago
 
 

Nightshade is free, open source astronomy simulation and visualization software for teaching and exploring astronomy, Earth science, and related topics. Nightshade is a fork of the award-winning Stellarium software, but tailored for planetarium and educator use. The emphasis is on usability ... [More] , realism, feature stability, and performance. It is backward compatible with scripts for Stellarium 0.8.2 and earlier using the StratoScriptTM language developed and maintained by Digitalis Education Solutions, Inc. It is available for Linux, Windows, Mac OSX, and other platforms. [Less]

0
 
  0 reviews  |  1 user  |  390,141 lines of code  |  2 current contributors  |  Analyzed 11 days ago
 
 

GeoAR is an (augmented reality) browser for geospatial data for the Android operating system. Its first version is based on a thesis in the context of OpenNoiseMap, which implemented clustering and visualisation of in-situ noise measurements using OpenGL ES, but that was extensively re-implemeneted and a lot more functionality added.

5.0
 
  0 reviews  |  1 user  |  19,805 lines of code  |  3 current contributors  |  Analyzed 10 days ago
 
 

A Library project for FreeBASICThe main problem that I was looking at was as to why FreeBASIC, being the excellent programming language that it is, didn't have very many libraries or headers for some of the nice 3D-gaming engines and virtual-reality systems out there. There are already some very ... [More] powerful primitives for some of the low-level graphics handling, but none, as far as I saw of any, for the rendering libraries, texturing, and VR landscaping. This presented something of a problem as I chose to use FreeBASIC as my preferred coding base, and would like to see FreeBASIC as a coding base for use in today's stunning 3D VR games! Therefore, I have decided to start working on some of my own bindings and adaptations. I would like to see me being able to easily incorporate engines like NEBULA, OGRE, PhysX, and the like without a lot of the headaches! I eventually hope to bring out a mature project to help implement "Object-Oriented Programming" capabilities to FreeBASIC as it is one of few "BASICs" out there that have OOP programming paradigm. The FreeBASIC folks are doing a wonderful job with the constant updates and improvements to FreeBASIC and the development tools. I just would like to see something of a version that could be easily and seamlessly adapted to the programming of high-performance graphics and game authoring. This may translate into a separate project as I do not wish to cause the drastic alteration of the original FreeBASIC projects. So I wish to first just start the process of producing a good, solid collection of library headers of some common 3D packages and put together a consistent package of my own together. This project has officially started the research phase on: 08-28-2008. I would also like to add that I am comparing engines and supporting libraries to find what will work best for me for the time being. But I will try to put together several different recommend lists so as to add a little variety for others. I also plan on putting together a features comparison chart so that others can see what will work for them and their projects. For this, stay tuned. ... [Less]

0
 
  0 reviews  |  0 users  |  0 current contributors  |  Analyzed over 1 year ago
 
 

The Virtual Universe is an Open Source simulation of the real world that can be used for scientific, technical and other purposes to simulate orders of events, structures, functionalities and design. To do that there also exists an extensive programming interface that is continuously extended and ... [More] that can be used to implement simulations, functionalities and work flows according to some specific requirements. The application itself is consequently platform-independent and network-capable and therefore is available for all important systems and can be used for multi user environments too. [Less]

0
 
  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 3 days ago
 
 

Welcome to InnerSpaceInnerSpace is a MUD-like system for building virtual worlds. The goal was to take the LambdaMOO approach to creating online worlds, and update it in hopes of attracting new players to an old idea. Like many MOO-clones before it, InnerSpace uses Python as its internal scripting ... [More] language. This provides a powerful environment for game authors, while a flexible object model allows for creation of complex in-game objects. Since the primary client is a XHTML web interface, authors can customize the client appearance a great deal using standards-based XHTML and CSS -- even JavaScript or Macromedia Flash can be embedded. Feature SetAJAX-Enabled Client The default client provides a standards-compliant web interface based on the Nevow Athena AJAX framework. Client API A Twisted Perspective Broker interface is provided for developers who with to build a custom heavy client. Powerful Natural-Language Parser The built-in interpreter parses a large number of different imperative statements, making user-world interaction a more immersive experience. Internal Scripting A Pure-Python scripting layer integrates tightly with the framework code, allowing a high degree of customization. Robust Networking InnerSpace relies on the Twisted Python and Nevow frameworks to implement client-server communication. This robust asychronous networking library allows client connections to scale easily to hundreds of connections. Graphical Object Editors Programmers and authors alike will find the built-in authoring tools expedite world creation and verb programming. Syntax-Highlighting Verb Editor Verbs are created in-game, through an embedded editor. Support for external editors coming soon. Keep in mind that InnerSpace in its current form is not targeted to one particular game genre or type. Owing to its roots in LambdaMOO, the goal here is to provide a basic environment that takes care of the common features of these kinds of systems. If you're looking for something with a richer set of primitives for immersive text-oriented gaming, you should have a look at Divmod's Imaginary. Try it Out!I've installed a test server on bubblehouse, but it's going to be awhile until it can be opened to the public. However, I'm very interested in finding beta testers to put this thing through its paces. If you're interested in mucking around with the beta server, you should sign up for the InnerSpace mailing list. Once subscribed, you can submit a request for an account there; eventually I'll have a form or some other mechanism to allow users to create their own accounts. Things Around HereInstalling InnerSpace Getting Started Creating Content Writing Verbs Default ACL Permissions Inheritance in InnerSpace Extending InnerSpace InnerSpace History Sign up for the InnerSpace mailing list Freshmeat Project Page SourceForge Project Page Ancient InnerSpace Blog at bubblehouse Twisted Imaginary Incidentally, Innerspace was a somewhat preposterous movie from the 80s featuring Martin Short. This is, thankfully, a coincidence. [Less]

0
 
  0 reviews  |  0 users  |  4,762 lines of code  |  0 current contributors  |  Analyzed 16 days ago
 
 

An extendible application that simulates object manipulation at the micro/nano scales using an Atomic Force Microscope. The simulation is coupled with a generic haptic device and displayed in a computer display in mono or stereo visualization modes.

0
 
  0 reviews  |  0 users  |  17,963 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

For contribution in the learning process, three-dimensional scenaries built with virtual reality techniques are being associate to e-Learning systems. This paper presents a tool for the Software Engineering teaching, so that the learning process occurs during user's iteration in ... [More] three-dimensional environments. For monitoring of user's interaction with these enviroments, intelligent agents are assigned, in order to identify student's abilities and shortcomings. [Less]

0
 
  0 reviews  |  0 users  |  425 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 
 
 

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