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Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 6,642,422 people from around the globe. Linden Lab is making the source code for the Second Life Viewer available to ... [More] everyone. Talented developers from around the world will be able to collaborate with Linden Lab to refine and enhance the experience for all residents of Second Life. [Less]

3.16667
   
  1 review  |  36 users  |  1,167,042 lines of code  |  67 current contributors  |  Analyzed 2 days ago
 
 

A decentralized virtual world architecture

5.0
 
  0 reviews  |  3 users  |  27,570 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

Snowglobe was an open source Second Life-compatible viewer, built jointly by the open source community and Linden Lab. The project has been discontinued in favor of the Second Life Viewer project, which unifies the internal development by Linden Lab and contributions by the open source community.

0
 
  0 reviews  |  2 users  |  1,575,079 lines of code  |  4 current contributors  |  Analyzed about 2 years ago
 
 

Radegast is a light weight client for connecting to Second Life and Open Simulator virtual worlds.

5.0
 
  0 reviews  |  2 users  |  128,219 lines of code  |  5 current contributors  |  Analyzed 12 days ago
 
 

Open-source viewer for connecting to Linden Lab's Second Life world or compatible worlds running on OpenSimulator.

4.0
   
  0 reviews  |  2 users  |  884,554 lines of code  |  1 current contributor  |  Analyzed 5 days ago
 
 

Plasma is a mature engine for developing virtual worlds. It is currently being used commercially for Myst Online: Uru Live and MagiQuest Online, both developed by Cyan Worlds.

0
 
  0 reviews  |  2 users  |  412,681 lines of code  |  14 current contributors  |  Analyzed 7 days ago
 
 

Emohe give every user the ability to create virtual world by providing rich media creating tools. The basic elements in emohe worlds, are cosidered as logic blocks which can be controlled by scripts created by users.

0
 
  0 reviews  |  0 users  |  540 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

Wisp is a thesis project that features an integrated real-time and non-real-time game. This is a project of DLSU Game Development Lab. Proponents: Shelley Chuateco Nezian Santos Chelsea Celestino Albert Dizon (web application version)

0
 
  0 reviews  |  0 users  |  15,202 lines of code  |  0 current contributors  |  Analyzed 11 days ago
 
 

OpenUGAI provides alternative implementations based on Apache for Userserver, Gridserver, Assetserver, Inventoryserver of Virtual World Systems. Compatible (maybe forever) with OpenSim's UGAI servers In a virtual world system: User server is in charge of authentication. Grid server navigates ... [More] client to specified Region server. Asset/Inventory server provides storage service for user belongings. OpenSim has already shown us a respectable example of How UGAI work with each other. its UGAI are written in C#. The purpose of OpenUGAI is to Give other language solutions which are suitable for different purposes. Introduce existing advanced web technologies into Virtual World system (OpenID, Data portability, ...) [Less]

0
 
  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 24 days ago
 
 

a BSD licensed open source platform for games and virtual worlds

0
 
  0 reviews  |  0 users  |  257,936 lines of code  |  7 current contributors  |  Analyzed 10 days ago
 
 
 
 

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