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The Logical Volume Manager (LVM) is a subsystem for online disk storage management which has become a de facto standard for storage management under Linux.
WinDirStat is a disk usage statistics viewer and cleanup tool for MS Windows (all current variants). It shows disk, file and directory sizes in a treelist as well as graphically in a treemap, much like KDirStat and SequoiaView.
MP3Gain analyzes and adjusts mp3 files so that they have the same volume. It does not just do peak normalization, as many normalizers do. Instead, it does some statistical analysis to determine how loud the file actually sounds to the human ear. Also, the changes MP3Gain makes are completely ... [More]
ncdu (NCurses Disk Usage) is a curses-based version of the well-known "du", and provides a fast way to see what directories are using your disk space.
The Enterprise Volume Management System (EVMS) Project has the goal of providing unparalleled flexibility and extensibility in managing storage. It represents a new approach to logical volume management, as the architecture introduces a plug-in model that allows for easy expansion or customization of various levels of volume management.
Thermite is a game engine based on Ogre but extending it to support fully destructible scenery via 'PolyVox' technology.
The userspace portion of device mapper, a generic framework to map one block device into another with sector granularity. Device mapper forms the foundation of LVM2 and EVMS, software RAIDs, dm-crypt disk encryption, and offers additional features such as file-system snapshots.
A collection of libraries and applications for mesh generation, generic programming (in C++), build management (with CMake), consistent user interfaces (OS/X, with Win32 and GTK forthcoming), and scene graph-based visualization. All source is written in C++, and requires a relatively recent compiler (e.g. gcc4 or Visual Studio 2003).
Easily manage disks, partitions and file systems on your KDE Desktop: Create, resize, move, copy, back up, restore or delete partitions.
The most natural solution to many rendering problems is to simply implement a function to return the colour at an 2D image coordinate. However, such image-space implementations tend to be uncompetitive with object-space alternatives which can exploit the superior coherence of that space (although ... [More]