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Arcemu is a World of Warcraft server package. Based on the popular Ascent project it aims to provide players with a gameplay very close or identical to the real thing. It's a multithreaded C++ application with a relational database as a data storage backend( mysql and postgresql are the only ... [More] supported ones this time). It also supports the popular Lua scripting language for easy extension, and customization. [Less]

4.35
   
  3 reviews  |  39 users  |  363,528 lines of code  |  10 current contributors  |  Analyzed 9 days ago
 
 

Ace is a lightweight and powerful system for building World of Warcraft addons. Ace provides developers with the tools needed by most addons, freeing them from repeating common tasks and allowing them to jump right into the creative part of building their addons. New and experienced addon coders alike can benefit from Ace's features.

4.22222
   
  1 review  |  13 users  |  15,328 lines of code  |  2 current contributors  |  Analyzed 3 days ago
 
 

XMLArsenal is a free, open-source, extensible Armory for "World of Warcraft"-emulators like Mangos, Trinity, Ascent and Hearthstone/Aspire. Data is aquired via DataGrabber plugins and outputtet as Blizzard-Arsenal-compatible XML.

4.33333
   
  0 reviews  |  6 users  |  162,935 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

WCell is an open-source server emulation package for the popular MMORPG, World of Warcraft ©. It is written in C#, and utilizes the .NET framework. It employs many powerful technologies such as XML, WCF, and the ActiveRecord pattern. WCell is multi-threaded and thus designed to scale with today's multi-processor servers.

5.0
 
  1 review  |  5 users  |  2,606,344 lines of code  |  5 current contributors  |  Analyzed 6 days ago
 
 

WhyEmu is a World of Warcraft server package. Based on the popular ArcEmu project it aims to provide players with a gameplay very close or identical to the Blizzard retail servers. It's a multithreaded C++ application with a relational database as a data storage backend ( MySQL/PosgreSQL ). ... [More] It also supports the popular Lua scripting language for easy extension, and customization. [Less]

0
 
  0 reviews  |  3 users  |  614,026 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 
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EPGP is an Effort/Gear reward system and addon for World of Warcraft. The addon stores information in game so unlike other systems it doesn't require an outside website with a database backend to keep the DKP standings. As of version 5.3 it can also export data to EPGPWeb for backup and offgame ... [More] purposes. Check the Wiki for documentation on both the EPGP system and the addon. This addon and system was designed and implemented in my free time. It is available for you for free. In the rare case you feel you want to give something back, you can donate using the link below. Or you can drop by the forums and say thanks. Help EPGP now: Localize EPGP in your language! [Less]

5.0
 
  0 reviews  |  3 users  |  7,450 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 
5.0
 
  0 reviews  |  2 users  |  1,836 lines of code  |  1 current contributor  |  Analyzed almost 2 years ago
 
 

This is a project on Ohloh which has been retained for its historic value. For the "now current" project, including the latest source code, issue tracking and documentation please refer to http://www.ohloh.net/p/mubox, we 'forked' on ohloh because we lost the original source code ... [More] repository in 2010 due to legal concerns (Oh No!). This Ohloh project provides a glimpse into the original development history of Mubox for anyone that is interested. Enjoy! [Less]

5.0
 
  1 review  |  2 users  |  12,126 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 

.NET Library providing infos about Characters, Guilds and Arena Teams loaded and parsed by Blizzard's World of Warcraft Armory.

0
 
  0 reviews  |  1 user  |  3,594 lines of code  |  1 current contributor  |  Analyzed 9 days ago
 
 

SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm). It is a multi-player event driven simulator written in C++ that models raid damage and (in the near future) threat generation. Increasing class synergy and the prevalence of proc-based combat ... [More] modifiers have eroded the accuracy of traditional calculators that rely upon closed-form approximations to model very complex mechanics. The goal of this simulator is to close the accuracy gap while maintaining a performance level high enough to calculate relative stat weights to aid gear selection. SimulationCraft allows raid/party creation of arbitrary size, generating detailed charts and reports for both individual and raid performance. Currently, it is a command-line tool in which the player [Less]

5.0
 
  0 reviews  |  1 user  |  108,902 lines of code  |  37 current contributors  |  Analyzed about 23 hours ago
 
 
 
 

Creative Commons License Copyright © 2013 Black Duck Software, Inc. and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a Creative Commons Attribution 3.0 Unported License . Ohloh ® and the Ohloh logo are trademarks of Black Duck Software, Inc. in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.