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Audacity is a cross-platform multitrack audio editor. It allows you to record sounds directly or to import Ogg, WAV, AIFF, AU, IRCAM, or MP3 files. It features a few simple effects, all of the editing features you should need, and unlimited undo. The audio I/O uses PortAudio, which fully supports
wxWidgets lets developers create applications for Win32, Mac OS X, GTK+, X11, Motif, WinCE, and more using one codebase. It can be used from languages such as C++, Python, Perl, and C#/.NET. Unlike other cross-platform toolkits, wxWidgets applications look and feel native. This is because wxWidgets
PCSX2 is a PlayStation 2 emulator for Windows and Linux, started by the same team that brought you PCSX (a Sony PlayStation 1 emulator), with continuing contributions from open source developers. PCSX2 is one of very few fully functioning PS2 emulators available today, with both high
Code::Blocks is a free, open source, and cross platform IDE. It is being developed in C++ using wxWidgets. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Code::Blocks is being developed under Windows and Linux. Users have successfully built Code::Blocks under FreeBSD and under Mac OS X.
wxPython is a Python extension module that wraps the wxWidgets cross-platform GUI library and provides an alternative to Tkinter and PythonWin. It attempts to mirror the class hierarchy of wxWidgets as closely as possible and is very versatile. It can be used to create standalone GUI applications or
Poedit is cross-platform gettext catalogs (PO files) editor which runs on Unix, Windows and Mac OS X. Unlike other editors, Poedit provides compact view of data and very effective UI.
aMule is a peer-to-peer file sharing application that works with the eDonkey2000 network and the Kad Network, but offers more features than the standard eDonkey client, including support for Kademlia. aMule shares code with the eMule Project and is built upon the wxWidgets (formely wxWindows)
FlameRobin is an administration and management GUI tool for the Firebird DBMS written in C++ using wxWidgets and IBPP libraries. The goal of the project is to build a lightweight, cross-platform application which doesn't have any closed-source dependency for either building or running.
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