Projects tagged ‘xbox360’ and ‘xna’


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Projects tagged ‘xbox360’ and ‘xna’

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[22 total ]

11 Users

The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net or Mono platform to create an easy to use, flexible, extendable, and powerful engine ... [More] that allows for rapid development of games for various genres. [Less]
Created over 3 years ago.

0 Users

XNA Based Recreation of the popular board game "Scotland Yard"
Created 12 months ago.

0 Users

"Free Radicals"is a game based around the chemistry of the Ozone layer. The player controls a nano bot called "Dobson 1.0" who's sole purpose it to reduce the effects of global warming, this is ... [More] achieved by converting airborne molecules (CO2, H2O, CFCs, etc.) both harmful pollutants and naturally occurring ones, into O3, the substance that is know as the Ozone layer and in doing so repairing the hole in the ozone layer. Weapons and a power source will be taking from the surrounding environmental elements. It will be a race against time, with the "Dobson 1.0" getting caught up in hazardous situations, from UV light rays to Acid rain. [Less]
Created 12 months ago.

0 Users

GraphiXNA Shading Library is a GPU-based graphics library, written in C# for XNA by Mahdi Khodadadi Fard designed to make games easier and more intuitive for developers to produce games and demos on Windows and XBox 360 utilizing full power of GPU.
Created 10 months ago.

0 Users

Wolfenstein 3D, often referred to as Wolf3D, you play as William J. “B.J” Blazkowicz, an Allie espionage agent during World War II. Your mission is to find the plans for Operation Eisenfaust, a ... [More] Nazi scheme for building the perfect army from the bodies of the dead [Less]
Created 7 months ago.

0 Users

This is a final year project for university. The game will be a 3D version of the classic arcade game of the same name. The final project will be used on a virtual reality screen. The core language will be C# using the XNA.
Created 12 months ago.

0 Users

OG SoftwareOG Software was founded by Jeremy Blum on July 13th, 2009. OGSoft is currently developing an untitled experimental cross-platform game using Direct3D and the XNA Game Studio. Mission ... [More] StatementInnovation, Simplicity and Immersion: This is our doctrine at OGSoft. A game must be innovative if it is going to grab peoples' attention. The content and gameplay of a game have to offer something new and exciting in order to capture peoples' interest in the first place. The possibilities in 3D games are ever-expanding, and OGSoft prides itself on analyzing the latest trends during its game design process, in order to keep up with and potentially surpass next-generation demands. Simplicity is the key to high performance in games. If gameplay is too complicated, players will be intimidated. If graphics are unoptimized, players will experience poor FPS performance. If a game's code framework is overly complex, development will be a constant struggle. Instead, we say keep it simple, stupid! Fluidity is key for both the look and feel of a game, as well as its framework. Immersion is the key to success in games. No matter how exciting your title sounds to players, or no matter how fluid the game looks and feels, if a game does not immerse the player or is incapable of providing the player with countless hours of fun, what is the point? No matter how many people you get to try your game, your success will be hindered. With the game design industry rapidly shifting to the demands of big-time publishers, the small guy is being cut out of the process. People are getting laid off left and right, and yet there is still such a high demand for video games. History of the industry has shown us that the people who end up making it big are those who create something of their own from scratch - whether it be the people behind Quake, Doom, Half-Life, Unreal, Far Cry, or Operation Flashpoint. By taking this road less traveled and creating our own engine, we are in a sense evading corporate reliance. Untitled Game ProjectOGSoft is currently working on an untitled game project that is intended primarily for use on the Xbox 360 platform. Although the details of the project are unannounced, work on its framework is already underway and planning of the project has begun. About the TeamJeremy Blum is currently the only OG Software developer at the moment. He is trying to keep the team very small with a core group of developers. The Source Code will be open to the public, so contributors are always welcome. Jeremy Blum was the original producer of the mods Red Orchestra (http://www.redorchestragame.com) and Insurgency: Modern Infantry Combat (http://www.insurgencymod.net). He is currently a fourth-year student at The University of Vermont and will be graduating in May 2010. [Less]
Created 4 months ago.

0 Users

Game built for the XBox 360 using the XNA libraries where you have try to escape from a zombie outbreak.
Created 12 months ago.

0 Users

Content Tracker is a content management system derived from the default XNA ContentManager class. It's main purpose is to allow unloading of individual content items but it also includes many other useful features.
Created 7 months ago.

0 Users

Meir is a Role Playing Game that started as a project to teach myself how to program. It will be developed for the Creators Club Marketplace on the Xbox360
Created 11 months ago.