Projects tagged ‘xna’


[533 total ]

0 Users

SharpSteer is a C# port of OpenSteer. Like OpenSteer, the aim of SharpSteer is to help construct steering behaviors for autonomous characters in games and animation, with a current implementation focus toward Microsoft's XNA.
Created 10 months ago.

0 Users

Precision XNA Game written in XNA, based on the XNA Extreme 101 Courses on www.3dbuzz.com
Created 12 months ago.

0 Users

NASA Word Wind (worldwind.arc.nasa.gov) conversion to XNA 2.0
Created 10 months ago.

0 Users

This is a project for the Software Engineering course at the University of Louisville . The name of the game is now called "Ragade's Cube". The game is named after our professor Dr. Rammohan Ragade.
Created 12 months ago.

0 Users

Dark'nd is a fast-paced, 3rd person, Sci-Fi Action arcade game for the XBOX 360, that pits up to 4 players against each other or against AI-Controlled enemies. Players can choose from 4 unique races: ... [More] Human, Alotech, Drunj, or Traiwynd. Each race has a different starship and many unique weapons. Starships get disabled by E.M.P. blasts, get sucked into oblivion by wormholes, or crash headlong into planets and asteroids. Fight to the death in Last-Man-Standing Game or wage an all-out war in Free-For-All Mode. Team up with your friends and battle an onslaught of AI-Controlled starships with varying difficulty levels. Use devastating weapons such as: Star Pulverizer Cannon, Illusion Projector, Photon Turrets, or even the mighty Wormhole Generator. [Less]
Created 10 months ago.

0 Users

Aventura gráfica 2D. Programada en C# usando XNA.
Created about 1 month ago.

0 Users

Box2DX is a C# port of Box2D - Erin Catto's 2D Physics Engine. You can find original C++ version on www.box2d.org Collision: Continuous collision detection. Contact callbacks: add, persist ... [More] , remove. Convex polyons and circles. Multiple shapes per body. One-shot contact manifolds. Incremental sweep-and-prune broadphase. Efficient pair management. Fast broadphase AABB queries. Collision groups and categories. Physics: Continuous physics with time of impact island solver. Persistent body-joint-contact graph. Island solution and sleep management. Contact, friction, and restitution. Stable stacking with a linear-time solver. Revolute, prismatic, distance, pulley, gear, and mouse joints. Joint limits, motors, and friction. Momentum decoupled position correction. Fairly accurate reaction forces/impulses. System: Centralized tuning parameters. Pure .NET 2.0 library. Documentation: - Testbed: OpenGL with Tao.Freeglut Graphical user interface Easily switch between tests using GUI Test framework for easily adding new tests Mouse picking and the bomb! VCS9 project files The Library is free for commercial use and open source under the ZLib License. [Less]
Created about 1 year ago.

0 Users

Blind Shark is a multiplayer computer game, dedicated to animate parties. The purpose of the game is to find the answer related to a sound. The faster to react can answer, and take the points. This ... [More] site is intended only to store the source code. The website where you can find news is http://www.gulix.fr/blindshark It's a french website, but if it is asked, I'll made an english one. [Less]
Created 12 months ago.

0 Users

A terrain engine inspired by Zarch/Virus
Created 10 months ago.

0 Users

Polaritoid, an XNA game for the Zune. Switch your polarity to ram enemies of the same polarity, but be sure to avoid enemies of different polarity!
Created 8 months ago.