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Panther game engine is being developed as part of a class on game engine development at Chapman University 2009/2010. Development continues through May of 2010.

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  0 reviews  |  1 user  |  117,849 lines of code  |  0 current contributors  |  Analyzed 21 days ago
 
 

Public codebase for the Hazy Mind XNA Engine. Post copied from forum post #374.0 in the forums: I decided that once the new version of XNA is fully released, I will be setting up a google code project for the XNA tutorials (and possibly for the original managed DX version of the engine as well). ... [More] This way everyone can download the code as I work on it to see the fun things happening between tutorials. Also, if people want they can get their own development branch to share their own differences with the community. All of the branches will be public read and will have owner write for whoever requested the branch. If multiple people would like to work on the same branch let me know and I'll set up the users for that as well. I thought this would be a good way to bring the community even closer together. [Less]

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  0 reviews  |  0 users  |  1,293 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

A next generation 3D platform designed to work on all XNA compatible machines including 360 and windows(XP/Vista) The XNA-Force is a next generation entirely shader driven 3D engine wrote from the ground up in C#/Xna using Microsoft technology. It also includes a very fast software boned ... [More] animation system. The engine completely replaces the Mesh classes of XNA, and instead offers a far more flexible entity/surface relationship. Implented using a scene-graph. Other features include, terrain system with multiple levels of detail, detail texturing, multiple height layers. A water system with reflections and refraction for that next gen feel. also includes a wind system to ditact the flow direction of the water. Lastly , but not leastly, we have VirtualCode? - A full on, next generation script language wrote entirely in C# so runnable on both 360 and windows. It is an entirely OOP language with syntax very similar(but not exact) to C#. You can call C# wrote functions from within scripts, and run scripts in threads. Also included is a full gui-driven IDE for the script language, with features such as real-time error reporting(Like VC IDE but 100% accurate. i.e if a variable does not exist, unlike vc, this ide WILL list the error before you hit return. Syntax highlighting/tabbed interface/debugger etc. Everything you need to design and prototype your scripts. You can load scripts from file or memory, or string. The language includes all standard controls like for/if/while/switch etc. Planned for the next release is the ability to control HudsonLib? from within the scripts. (Saying that, it would very easy for you to add that functionality yourself, without having to recompile the engine. An example will be done shortly to demonstrate this) [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 3 days ago
 
 

XNAEngine is a Game Engine to be used with Microsoft's XNA Framework. This Engine is a "Windows Game Library (2.0)" project that is intended to be referenced in your "Windows Game (2.0)" XNA Project and used as the base Engine for your game.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 14 days ago
 
 
 
 

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